home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Shareware Game Pak
/
Shareware Game Pak For Windows.iso
/
aoss130b
/
aoss.doc
next >
Wrap
Text File
|
1992-05-09
|
32KB
|
728 lines
AVATARS OF SCREAMING STEEL
Version 1.30
By Steven H. Lin
Copyright 1992 by Steven H. Lin
All rights reserved
GENERAL OPERATIONS MANUAL
-----------------------------------------------------------------------------
CONTENTS
1.0 The Histories
2.0 Introduction
3.0 Registration
4.0 Requirements
5.0 Installation
6.0 Setup
7.0 Operations
8.0 Product Support
9.0 Acknowledgements
10.0 Final Words
11.0 Registration Form
-----------------------------------------------------------------------------
1.0 THE HISTORIES
1.1 History #1 -
Before the Coming, all the Gods kept away from the True Believers
because of the evil powers of the Unbelievers were perpetuating the
Evil Barrier that the Gods couldn't cross. After the Coming, the
Gods were able to hear our pleas for help, and They came to us, to
remake the world into what it was meant to be.
Now we must destroy the Unbelievers. Luckily, because us True
Believers are really peace-loving people, we have agreed with the
Unbelievers to do our fighting through representative combat. We
send into the arena our Chosen Avatars from the Gods to best the
Unbelievers and to prove once and for all that science is the
Ultimate Evil.
- Cron Ickfhag, High Priest of Piece-Muphin.
1.2 History #2 -
In the early 1960's, with the inception of UNIX and microcomputers,
work on cybernetics, artificial intelligence, and weapons research
boomed. In the United States of America, the Soviet menace presented
a reason for careful development of offensive and defensive measures
geared toward protecting the way of life that the U.S. embodied.
In the late 1970's, Modemland (and subsequently, the Matrix) came
into being. Telecommunications-driven "bulletin board systems"
slowly began to blanket the U.S. and the world, bringing people
closer to together than ever thought possible. The written word
became as important as the spoken word, in a manner of stating. And
technology improved from the sharing of ideas.
There was another renaissance of the spoken word through the written
word, however. In the mid-1980's, there was a resurgence of
religious and neo-religious fervor ("established" religion, cults,
and New Age covens). Some of these religious groups based their
beliefs on one or more bits of written text, while some others
augmented their faith with crude artificial neural stimulants
("recreational" drugs), particularly dopa-mimetic types which
intensified feelings of euphoria and "God-reaching".
In the late 1980's, one particular individual completed work on what
was to become the basis of all functioning artificial intelligence
entities. After great controversy over the ethical implications of
creating an "artificial being", the project was hushed up to
satisfy the growing body of religious fanatics in the U.S.
The political situation of the early 1990's continued to worsen on
the Eurasian continent; by the early 2000's, the former Soviet
republics had degenerated into general chaos, and virtually all of
Europe became balkanized into little "princedoms" of political
radicals and reactionaries. In the Americas, the drug abuse issue
also worsened, as South American recreational drug distributors
began to chemically bind brain-damaging and mind-influencing agents
into their exported products to their North American customers in an
attempt to effect confusion similar to the situation in Eurasia.
Ironically, several drug-induced brain-damaged religious fanatics
broke into nuclear missile silos in Colorado and Arizona and
triggered off what is now known as the Nuclear Holocaust of 2008.
The missiles affected all of Eurasia except for the British Isles;
all of Africa; all of South America; and most of Micronesia. In
addition, the polar ice caps were melted considerably, bringing up
the seawater level by several meters; this shift in the sea level
effectively submerged many island groups around the world. What the
general rise in water did not completely destroy, the massive tidal
waves following the nuclear detonations did.
By 2020, the nuclear fallout had diminished enough for the remnants
of civilization to regroup for the first time since the Nuclear
Holocaust. The skies were still overcast with the dust of the ages,
but at least people could walk around without immediately dying from
the irradiated airborne particles and mutated pathogens. The
scientists who survived in the underground bunkers in the United
States, Canada, and the British Isles emerged into a new world. Sort
of.
Contact between the scientific groups during the underground
survivalist period was maintained through tight beam transmissions,
and after emerging on the surface, the British scientists were quick
to relocate themselves to what was the U.S., as all of the 'Isles
were almost entirely drowned. The Canadian scientists likewise
relocated themselves south to the U.S., as the nuclear winter was
still quite bad in the region which previously was Canada. The
scientific groups were quick to locate each other and consolidate
themselves and their available resources, plenty of research
materials and food growing supplies, into cohesive unions along both
U.S. coasts. The choice to relocate on the coasts was derived from
the fact that oceanic desalination and incredible dilution of
nuclear fallout to safe levels made the seawater safe for drinking
and for hydroponics work.
However, something unusual had happened while we, the scientists,
were cached in our underground bunkers. Many of the religious
fanatics had, in the cozy covens, somehow survived the Nuclear
Holocaust as well, although with very costly changes: these
survivors and their progeny were mostly horribly mutated, often
lacking body parts or having body parts reshuffled along their
torsos. But perhaps the most unusual event was the appearance of
"gods", as these religious fanatics call them. Exactly what these
deities are is beyond our knowledge at this time; however, there are
some individualized forces at work on our world now, and these
religious fanatics are somehow able to tap into them through intense
group prayer.
Our initial contact with these survivors was not encouraging: they
were convinced that we are "demonspawn" and must be destroyed. There
is generally no reasoning with them. We were forced to spend con-
siderable effort relearning how to fashion weapons from our stored
notes rather than working on a way to salvage DNA from these
survivors to remodify them back to normalcy. Our communities were
attacked regularly by these fanatics armed with clubs and stone
axes; we repulsed them easily and in droves with our high-energy
weapons.
On 18 April 2088, a strange event occurred: every one of our
communities was visited by bands of normal-appearing fanatics armed
with forged weapons and armor, generally long swords and plated
armor, with a single ultimatum: fight in arenas for the right to
survive on the earth. At first, we did not take these individuals
seriously, but our skepticism was killed when single lightning bolts
flew down from clear skies to strike dead one of our people in each
of our communities. Certainly not a coincidence, but a marshalling
of forces by their god-forces.
It is now 2101. We know that our existence is being tolerated by the
fanatics' multitude of gods. As a constant reminder, the weather is
always changing in ways that defy what we consider natural, and
earthquakes regularly rumble through tectonically dead regions. Why
we are not obliterated outright is still unknown. But we have
observed whole communities blasted to dust whenever our defenders
for those communities are defeated by the Avatars.
These Avatars, as the cadre of normal-appearing fanatics are called,
are our fighting opponents, and our cybernetically-enhanced
volunteers are our saviors. That we are able to keep their Avatars
at bay is a testament to the usefulness of our restored technology.
We are constantly seeking ways to improve our warriors, for survival
of our communities is now dependent on the strengths, and
weaknesses, of our warriors. In a sense, we have our own avatars:
avatars of screaming steel.
- Arcand Melanc, Ancient Lich and Director of Scientific Research at
the Isle.
-----------------------------------------------------------------------------
2.0 INTRODUCTION
AVATARS OF SCREAMING STEEL (AoSS) is a simple game from [The Deviant's
Palace] about decisive arena combat in the dark, uncertain future, where
faith and technology coexist in an uneasy balance. You are allowed to choose
between the two warring groups, the fanatics and the scientists, for your
character. Your character will be either an Avatar or a Defender,
respectively.
1.1 Warning -
If you have never used a program from [The Deviant's Palace], then
you may be in for a massive shock. Please, if you suffer from an
angina pectoris condition, keep your supply of amyl nitrate or
nitroglycerin within easy reach. If you are using stronger
medications, like calcium channel blocking agents (most notably
verapamil) or ß-adrenoceptor blocking agents (AKA "beta blockers"),
you may want to have some experienced medical personnel nearby to
monitor your health condition as you set up AoSS. Use AoSS at your
own risk.
If you suffer from psychological problems or disabilities, AoSS is
not guaranteed to not injury your psyche. Use AoSS at your own risk.
1.2 License Agreement -
The author of AoSS has taken every precaution to insure that no harm
or damage will occur on computer systems operating the AoSS package.
Nevertheless, the author of AoSS shall NOT be held liable for what-
ever may happen on your computer system or to any computer systems
which connect to your own as a result of operating the AoSS package.
The user assumes full responsibility for the correct operation of
this software package, whether harm or damage results from software
error, hardware malfunction, or operator error. NO warranties are
offered, expressly stated or implied, including without limitation
or restriction any warranties of operation for a particular purpose
and/or merchantability.
The AoSS main program, setup program, maintenance program, and
documentation are copyrighted products of Steven H. Lin. Steven H.
Lin reserves all rights to these products. This is protected by the
United States of America (USA) and International Copyright Laws. In
no way shall the components of the AoSS software package be repro-
duced or modified in any form or method without prior expressly
written permission from Steven H. Lin.
Steven H. Lin grants an unlimited license for the purpose of dis-
tributing unregistered copies of the AoSS software package to the
public when such unregistered copies are released from [The
Deviant's Palace]. Tampering with or altering the contents or
integrity of the AoSS software package is prohibited. No fee may be
charged by any agency other than Steven H. Lin beyond cost of dis-
tributing unregistered copies without prior expressly written per-
mission from Steven H. Lin.
AoSS is distributed under the Shareware concept. You are allowed to
operate AoSS for a trial period of thirty (30) days. After this
trial period, you must register AoSS or discontinue its usage.
Continued operation of AoSS past the above stated trial period
requires full registration payment.
-----------------------------------------------------------------------------
3.0 REGISTRATION
Registration of AoSS is mandatory if you wish to continue using AoSS past the
thirty-day trial period. The unregistered demo mode of AoSS is fully
functional, but it has a few pauses which give the sysop and users time to
reflect on the benefits of the Shareware concept.
The registration fee for AoSS 1.xx (versions 1.00 to 1.99) is:
$15.00 US
Issue a check or money order to STEVEN H. LIN.
Send the registration form and the check or money order to:
Steven H. Lin
DevPal MetroNet Communications
1251 NE 108th Street, #621
Miami, Florida 33161
United States of America
-----------------------------------------------------------------------------
4.0 REQUIREMENTS
4.1 General System Requirements -
The following are the requirements for using AoSS:
An MS-DOS computer
A modem
A BBS program or telecommunications host package which
can generate one of the following DOOR information files:
CALLINFO.BBS
DOOR.SYS
DORINFO?.DEF
PCBOARD.SYS
An ANSI driver
At least 350Kb of hard disk space
4.2 Environments -
AoSS will work under the following environments (although
it is certainly not limited to only the following):
Artisoft LANtastic 3.3 - 4.1
Compaq MS-DOS 3.31
Digital Research DR-DOS 5.0 - 6.0
Microsoft MS-DOS 3.3 - 5.0
Quarterdeck DesqView 2.31
4.3 Memory Managers -
AoSS appears well-behaved when operating under memory management
programs, such as HIMEM, QEMM-386, and NetRoom. This is primarily
because AoSS does not perform any unusual operations in high memory
areas (ie. extended memory, expanded memory). It is also strongly
advised that AoSS NOT be loaded into any high memory areas.
-----------------------------------------------------------------------------
5.0 INSTALLATION
This is fairly simple: make a directory somewhere for the placement of
AoSS. Then unZIP the archive into that directory. Then type the following at
your DOS command prompt:
INSTALL
This will activate a simple batch file which will go through the motions to
install AoSS on your system.
-----------------------------------------------------------------------------
6.0 SETUP
Setup involved several steps:
Running the AoSS setup program (AVTSETUP) to initialize the needed
data files.
Setting up your BBS to handle AoSS.
Putting the AvtMaint program into a daily maintenance batch file.
6.1 The AoSS Setup Program -
In your AoSS directory, there is a program called
AVTSETUP.EXE. To run it, type the following at your DOS command
prompt:
AVTSETUP
You will be given a screen display announcing the program, then you
will asked to hit <ENTER>, whereupon you will be presented with the
main AvtSetup menu.
AoSS has only five options at the main menu of its setup program,
and they are arranged as follows:
Avatars of Screaming Steel Setup -
--------------------------------
[A] Edit community name.
[B] Change maximum # of players.
[C] Change maximum # of cycles before auto-deletion.
[D] Change maximum # of turns per cycle.
[Q]UIT AvtSetup.
(>
At the prompt (the "(>" symbol below the options), you may enter
the option you wish.
6.1.1 Edit community name -
The "community" is the name of the local scientific colony
that is under contention between the Defenders of tech-
nology and the Avatars of religion.
The default is "Miami".
6.1.2 Change maximum number of players -
This lets you specify the maximum number of players allowed
in the game.
The default number is 100 players.
6.1.3 Change maximum number of cycles before auto-deletion -
This allows you to set a "expiration cycling rate" for AoSS.
Every time the AoSS Daily Maintenance Butler (AVTMAINT) is
run, a special counter is incremented by one for every
player record. Once that counter's value surpasses the
expirating cycling rate that you specify with this option,
the player record will be deleted.
This feature is different from "daily rates" which depend
upon your system clock. Because some systems may choose to
allow maintenance runs more than once a day, the expiration
cycling will need to keep pace.
The default number is 30 cycles.
6.1.4 Change maximum number of turns per cycle -
This allows you to set the number of combat opportunities
per maintenance cycling. The higher the number, the greater
the opportunity for the players to kill themselves off
in battle... =(:->)
The default number is 5 turns per cycle.
6.2 Setting up your BBS batch file for playing AoSS -
This is a crucial step, because if this is improperly set up, your
system will not function well with AoSS. However, luckily,
this is an easy step, too.
Include the following paradigm in the DOOR batch file that you use to
access your BBS's:
CD <AoSS directory>
AVT <path and filename of DOOR info file>
CD <BBS directory>
The "CD" command is used to switch the system focus into the Metro-
Mezzanine directory, so that the next line can work to activate
AoSS.
The second line, incidentally, will require a DOOR information
file... one of the following:
CALLINFO.BBS - Wildcat!
DOOR.SYS - lots o' BBS's
DORINFO?.DEF - RBBS, QuickBBS, RA, SuperBBS, Proboard, etc.
PCBOARD.SYS - PCBoard 12.x, PCBoard 14.x, MBBS
or
GENERIC.SYS
Do not forget to include the PATH to the DOOR information file!
Usually, the DOOR information file will reside in the directory
where the main BBS files are, or where you have specified a node
directory (if you are running a multi-node system). Please check
with your BBS manual and/or your own setup information for your
BBS to confirm this.
6.2.1 GENERIC.SYS -
This is a special text file used by AoSS in lieu
of the other methods mentioned above. It contains three
lines:
line 1 - <sysop name>
line 2 - comm port
line 3 - time allowed (in minutes) in AoSS
A sample GENERIC.SYS might read:
Steve
COM2:
60
The following is a sample BBS batch file portion which uses
the GENERIC.SYS file:
CD \ZBBS\AOSS
AVT GENERIC.SYS
CD \ZBBS
6.2.2 Setting up your batch file -
Okay, okay, it's true: not everybody has a separate batch
file for every DOOR. In fact, some people throw all of their
DOOR batch routines into one gigantic batch file.
Basically, whatever works well for you should be the
technique which you employ for running AoSS. Some BBS
programs, like PCBoard, are not very conducive to having one
large batch file for handling everything; on the other hand,
BBS programs like QuickBBS and RemoteAccess are very well
suited to such a method (in fact, even preferred to be in
such a setup).
6.3 Setting up your batch file for performing AoSS maintenance -
Another important step is to run the AvtMaint program regularly
(suggested: at least once a day) to allow users the opportunity
to have their turns reset on a periodic basis and to have some
"housecleaning" (ie. old users deleted) done. Just place the
command to invoke AvtMaint (just the program name, without any
command line parameters) in your daily maintenance batch file or
routine.
-----------------------------------------------------------------------------
7.0 OPERATIONS
Now you should be ready to try out AoSS for the first time. Either have a
user call in, or try it yourself. If you want to try it from the DOS command
prompt (instead of using another modem or phone line to call into your BBS to
test the game locally), make a dummy DOOR info file (such as GENERIC.SYS, as
mentioned in section 6.2.1) and slip in "COM0:" to represent the comm port.
That will make AoSS recognize that you are a local user. The batch file used
to run AoSS does not have to be modified; just type this at your DOS command
prompt:
AVT GENERIC.SYS
7.1 Sysop Controls -
It would not be fair if the only the user was able to do things
while he is online... the sysop should have some features available
to himself, also. There are function keys which will give the sysop
some abilities while there is a user in AoSS. They are:
F5 - shell to DOS
F8 - exit AoSS
F9 - screen ON/OFF
F10 - chat with the user
There are some other keys available to PCBoard sysops. To see them,
hit Alt-H while in AoSS. They will appear in the status
bar at the bottom of your screen.
7.2 Sysop Fine-Tuning -
There is a special text file, SYSNEWS.DOC, which is located in the
AoSS \TEXT directory. This file is for the sysop to add any special
info that he/she wishes.
-----------------------------------------------------------------------------
8.0 PRODUCT SUPPORT
To maintain his position as one of the most accessible shareware author, the
information following has been provided:
Address: Steven H. Lin, Ph.D., M.S.
DevPal MetroNet Communications
1251 NE 108th St., #621
Miami, FL 33161
BBS: [The Deviant's Palace] of Miami
305/899-1841
2400-14.4k HST/v.32bis
24 hours except ZMH
Voice: 305/899-0957
FN NetMail: FN 1:135/105.0
EN 50:5305/505.0
DN 55:55/1.0
DR 75:75/1.0
Internet: slinc@f135.n105.z1.fidonet.org
FN EchoMail: AOTD - DevOnline Products echo [DN/DR/FN]
DEV_SYSOP - DevNet Systems Operations echo [DN/FN]
DEV_TPA - Third Party Apps Developers echo [DN/FN]
D_ADVENT - Adventure DOORs echo [DR]
D_SYSOP - DoorNet Sysops echo [DR]
PCBNET - PCBoard Sysops echo [FN]
U'NI-net/US: DOOR-UTIL - DOORs and utilities for BBS's
VirtualNet: 1 @3053
2 @3053
Voice support is given freely and is the preferred method of communication
by the author. Please take advantage of this remarkable avenue of support.
To further expand accessibility, there are now official DevOnline
distribution sites available to provide you with the latest unregistered
versions of DevOnline products:
DevOnCO (Mountain US) : The Hornet's Nest
sysop: Kevin Higgins loc: Fort Carson, CO
#: 719/579-0593 baud: 2400-14.4k HST
ice: TAG
addr: FN 1:128/74.0, DR 75:7719/1.0
PCP: n/a
DevOnFL (Southeastern US) : [The Deviant's Palace] of Miami
sysop: Steve Lin loc: Miami, FL
#: 305/899-1841 baud: 2400-14.4k HST/v.32bis
ice: Maximus-CBCS, PCBoard, QuickBBS, RemoteAccess,
WWIV-IMS, Virtual BBS, Waffle/DOS
addr: FN 1:135/105.0, EN 50:5305/505.0, DN 55:55/1.0,
DR 75:75/1.0, UN DEVPAL, VtN @3053
PCP: FLMIA
DevOnTX (Southern US) : The Chess Board
sysop: Ken Givens loc: Grand Prairie, TX
#: 214/641-1136 baud: 2400-14.4k HST
ice: SuperBBS
addr: FN 1:1/132.0, FN 1:124/2213.0, 43:1370/101.0
PCP: TXDAL
DevOnVA (Mid-Atlantic US) : The NEOCOM Game Connection
sysop: David Fife loc: Martinsville, VA
#: 703/638-1952 baud: 2400-14.4k HST/9600 v.32
ice: RemoteAccess
addr: FN 1:264/615.0, DR 75:100/1.0
PCP: n/a
-----------------------------------------------------------------------------
9.0 ACKNOWLEDGEMENTS
All products mentioned in this text that are not produced by members of
DevPal MetroNet Communications, Inc. are trademarks of their respective
copyright holders and/or authors.
9.1 Dedication -
This program is dedicated to Alexander Wei, a good friend and in-
disputably the best AI programmer that I have known. Rest gracefully
in peace, and let your spirit continue on in the masterworks of
your successors.
And also to DoorNet, the world's first DOOR-specific telecommuni-
cations mail network. This one's for you, guys.
And finally, to the DoDies. Thanks for getting off my back.
9.2 Thanks to some folks who have tried out the beta test version of AoSS -
David Fife
Kevin Higgins
Georgina Martinez
Eric Santelices
Ariel Vera
9.3 And special thanks to (in alphabetical order)...
Bonnie Hartstein & DevPalAnA
Corinna Harney & DevPalLV
Fred Maximilien
Mikhail Oschenkiv
Mike Stewart, Ph.D., M.S. & DPBerk
Alejandra Torriano & DevPalDC
Ian Wells & TSanc
... and to all of the very special sysops who picked up a copy of
AoSS
-----------------------------------------------------------------------------
10.0 FINAL WORDS
AoSS is a simple game with a lesson. That it has the same origins as many
of the Arena-derived online games is coincidental. That it uses an anti-
cipatory solution model rather than a one-for-one command-exchange model is
NOT coincidental.
In reality, combat between two individuals, particularly professionals,
is rarely a matter of exchanging blows. Rather, it is an issue of attempting
to anticipate your opponent's moves and presenting a rapid-fire set of
actions of your own to gain an advantage over that opponent. So it is with
AoSS.
To become a superior warrior in AoSS, careful study of the possible actions
available to your character is crucial, particularly with the randomly
created opponents in the game... the algorithms used to generate them are
such that these "random" opponents will push the limits of your abilities
to effectively fight in the arena. If you are careless, the game will over-
come you mercilessly.
With these humble words in mind, then, happy gaming!
- Steven H. Lin, Ph.D., M.S.
-----------------------------------------------------------------------------
AVATARS OF SCREAMING STEEL
Registration Form 4C - Version 1.30a
DevOnline Product AOSS-AC
Sysop Name _________________________________________________________________
BBS Name ___________________________________________________________________
BBS Phone Number ___________________________________________________________
BBS City, State ____________________________________________________________
Sysop's Address ____________________________________________________________
(no P.O. Boxes) ____________________________________________________________
____________________________________________________________
Sysop's Voice Phone Number(s) ______________________________________________
____________________________________________________________________________
Any Mail Network Addresses _________________________________________________
____________________________________________________________________________
Indicate which registration option(s) you'd like by CIRCLING the correct
number(s) below:
#1 - Non-commercial registration [$15.00 US]
#2 - Consideration for beta test site [FREE]
#3 - USPS mail delivery of disk (see below) [$5.00 US/$10.00 US]
OPTIONAL
Total cost: ___________________________
Your System Hardware (be specific!)_________________________________________
____________________________________________________________________________
____________________________________________________________________________
____________________________________________________________________________
Your BBS Software (be specific!)____________________________________________
____________________________________________________________________________
Registered Key Delivery: _____ via File Attach (a la FidoNet/DoorNet)
_____ I prefer maximum security... Hold my copy on
DevPalMiami so I can d/l it myself. Name the
M-M reg. key file __________________________
and encrypt it with the password ___________
and put the file in the DevOnline file area
on NightVeil PCBoard BBS partition!
_____ Send my copy to me by mail. I understand
that I will pay US $5.00 for S&H if I am in
the U.S. and US $10.00 for S&H if I am out-
side the U.S.
Signature ___________________________________ Birthdate ____________________